Patch Notes

Highlights

  • New Flashpoint: Legacy of the Rakata! The Forged Alliances storyline culminates on the remote, tropical world of Rakata Prime in this thrilling Level 55 Tactical Flashpoint.
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins September 9th at 05:00 PDT/12:00 GMT and ends September 16th at 05:00 PDT/12:00 GMT
  • Welcome to Ranked Warzone Arena Season 3! Join the brutality in the Ranked Warzone Arena queue as we begin our third season of carnage. The Leaderboards have been updated for Season 3, and the Season 2 results have been archived.
  • Nightmare Power has been removed! The Nightmare Power buff has been removed from The Dread Palace, and the “Deposer of the Dread Masters” title can no longer be obtained. Congratulations to all who overcame this challenge!

General

  • Conquest Objectives can now be tracked by checking the “Track” option in the Conquest UI.
  • Warzone Conquest Objectives have been redesigned:
    • “Ranked Warzones: The Proving Grounds” now requires playing 10 matches. Its point value has increased to 3,000 and it is no longer repeatable.
    • “Unranked Warzones: The Killing Fields” now requires playing 10 matches. Its point value has increased to 3,000 and it is no longer repeatable.
    • “Unranked Warzones: The Front Lines” now awards 250 points for any single unranked warzone match and is repeatable.
    • “Warzones: Total Domination” now awards 500 points for any single warzone match victory and is repeatable.
    • “Warzones: Destroy the Enemy” now awards 2,000 points (up from 1,000).
  • If a guild that controls a planet disbands, the leaderboard now updates to say that “No guild controls this sector.”
  • Guild Strongholds now properly receive double Prestige after the Guild that owns it conquers a planet.
  • The Codex entry “Organizations: Tomb Raiders” is now obtainable by Imperial Agents and Bounty Hunters on Korriban.
  • The Codex Entry “Species: Flesh Raiders” is now obtainable by Smugglers and Troopers on Tython.
  • The Codex Entry “Persons of Note: Satele Shan” is now obtainable by Smugglers and Troopers on Tython.
  • The Codex Entry “Organizations: Twi’lek Pilgrims” has been removed from the Codex of Smugglers and Troopers.
  • The Codex Entry “Carrick Station” is now obtainable by Republic players.
  • The Codex Entry “Vaiken Spacedock” is now obtainable by Imperial players.
  • Officer Notes are once again available in the Guild UI.
  • Players can now click through the World Map while in motion.
  • Players who join or leave a guild while on a planet with Orbital Support now have the Orbital Support effect granted or removed as required.
  • Players are now notified if a Flagship Rename fails due to an invalid name.
  • Cancelling a Flagship Rename no longer resets the Flagship’s name to default.
  • Using a Flagship Rename item without initially naming the Flagship no longer consumes the provided Flagship rename.

Cartel Market

  • The Decoration “Republic Voss Embassy Sign” is no longer available on the Binary Star Realty vendor.
  • The Weekly cap for Binary Star Realty reputation has been removed.
  • Corrected an issue that rendered Emotes introduced in the Nightlife packs unusable.

Classes + Combat

Jedi Knight

Sentinel

Combat

  • Opportune Attack now triggers 50/100 percent (up from 15/30 percent) of the time when Ataru Form deals damage.
  • Hand of Justice now triggers 20/40/60 percent (up from 15/30/45 percent) of the time when Ataru Form deals damage and no longer finishes the cooldown of Precision Slash. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Saber Storm now reduces the cooldown of Precision Slash by 1.5/3.0/4.5 seconds.

Watchman

  • Mind Sear no longer has a rate limit of 6 seconds.

Sith Warrior

Marauder

Carnage

  • Execute now triggers 50/100 percent (up from 15/30 percent) of the time when Ataru Form deals damage.
  • Slaughter now triggers 20/40/60 percent (up from 15/30/45 percent) of the time when Ataru Form deals damage and no longer finishes the cooldown of Gore. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Sever now reduces the cooldown of Gore by 1.5/3.0/4.5 seconds.

Annihilation

  • Pulverize no longer has a rate limit of 6 seconds.

Jedi Consular

Sage

  • In addition to increasing maximum Force, Force Studies now also increases Armor rating by 20%.
  • Force Mend no longer causes a global cooldown.
  • Noble Sacrifice now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).

Seer

  • Master Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sage's Force Wave.
  • Using Noble Sacrifice with a stack of Resplendence no longer causes a global cooldown.
  • Amnesty now allows Force Potency to finish the cooldown of Mental Alacrity, in addition to its other effects.
  • In addition to the bonus healing increase, Clairvoyance now also has a 20/40/60% chance to make the Sage’s next Benevolence activate instantly whenever the Sage activates any healing ability other than Benevolence. This effect lasts up to 10 seconds, gets consumed when Benevolence is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Noble Sacrifice no longer consume health when used with a stack of Resplendence, rather than restore 3% of max health over 6 seconds after use.

Shadow

Infiltration

  • Force Breach now properly calculates damage based on the current number of Breaching Shadows. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Clairvoyant Strike now has a base cost of 23 Force (down from 25).
  • Clairvoyance now increases the chance to trigger Shadow Technique by 12.5% per Clairvoyance stack, in addition to its other effects.
  • Profundity can now occur once every 9 seconds (down from 10 seconds).

Sith Inquisitor

Sorcerer

  • In addition to increasing maximum Force, Force Attunement now also increases Armor rating by 20%.
  • Unnatural Preservation no longer causes a global cooldown.
  • Consumption now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).

Corruption

  • Corrupted Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sorcerer's Overload.
  • Using Consumption with a stack of Force Surge no longer causes a global cooldown.
  • Reverse Corruptions now allows Recklessness to finish the cooldown of Polarity Shift, in addition to its other effects.
  • In addition to the bonus healing increase, Penetrating Darkness now also has a 20/40/60% chance to make the Sorcerer’s next Dark Heal activate instantly whenever the Sorcerer activates any healing ability other than Dark Heal. This effect lasts up to 10 seconds, gets consumed when Dark Heal is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Consumption no longer consume health when used with a stack of Force Surge, rather than restore 3% of max health over 6 seconds after use.

Assassin

Deception

  • Discharge now properly calculates damage based on the current number of Static Charges. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Voltaic Slash now has a base cost of 23 Force (down from 25).
  • Voltage now increases the chance to trigger Surging Charge by 12.5% per Voltage stack, in addition to its other effects.
  • Saber Conduit can now occur once every 9 seconds (down from every 10 seconds).

Smuggler

Gunslinger

Saboteur

  • Jury-Rigged Mods now reduces the Energy cost of Charged Burst by 2/4/6 and the cooldown of Sabotage Charge by 4/8/12 seconds (up from 1.5/3.0/4.5 seconds), in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Hightail It. Damage per Bomb has been increased by 50%.
  • Incendiary Grenade has been redesigned!
    • Incendiary Grenade no longer has a cooldown. A Saboteur can only have one Incendiary Grenade deployed at a time.
    • Damage is now distributed evenly throughout the Grenade’s duration, and is dealt every 1 second.
    • Overall damage dealt by the Grenade has been increased.
    • A target under the effect of Shock Charge who is hit by any Incendiary Grenade damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.

Imperial Agent

Sniper

Engineering

  • Imperial Auto Loader now reduces the Energy cost of Snipe by 2/4/6 and the cooldown of Explosive Probe by 4/8/12 seconds (up from 1.5/3.0/4.5 seconds), in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Covered Escape. Damage per Bomb has been increased by 50%.
  • Plasma Probe has been redesigned!
    • Plasma Probe no longer has a cooldown. An Engineer can only have one Plasma Probe deployed at a time.
    • Damage is now distributed evenly throughout the Probe’s duration, and is dealt every 1 second.
    • Overall damage dealt by the Probe has been increased.
    • A target under the effect of Interrogation Probe who is hit by any Plasma Probe damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.

Flashpoints + Operations

  • Tactical Flashpoint: Legacy of the Rakata is now available.
  • Major Travik’s and Major Imos’ Advanced Absorption Shields are now removed during their Assault on Tython encounters, regardless of which order the other enemies are defeated.