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New Utility Options/Redone Abilities


themasterofevil

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I want to keep this thread for making new options for utilities and redoing abilities to give Sentinels and Maras better survivability.

 

Utility Point: Force Intervention/Dark Intervention

Guarded by the Force/Undying Rage no longer consumes health, instead, Guarded by the Force/Undying Rage absorbs 65% of all incoming damage and grants 5 stacks of Force Intervention/Dark Intervention which trigger when you are attacked and heal you for 8% of your total health.

 

Or we could do this:

 

Guarded By The Force/Undying Rage

Cooldown: 3 minutes

Increases defenses by 15% and grants Guarded by the Force/Undying Rage which heals you for 50% of your maximum health over 6 seconds. This ability may only be used at or below 50% health.

 

This would basically be like giving sentinels and maras a FD/ED but granting additional defenses. Keep in mind that all of this could be tweaked if it was ever implemented and please try and keep this forum clean as i would like devs to see this because sentinel/mara utilities are really a joke right now and worthless.

Edited by themasterofevil
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Additionally:

 

Utility Point: Unrelenting Force/Cascading Darkness

Guarded by the Force/Undying Rage additionally grants Unrelenting Force/Cascading Darkness which gives CC immunity.

 

Utility Point: Combat Prowess

When Force Camo ends, you gain combat prowess which absorbs 20% of incoming damage for 6 seconds.

 

Utility Point: Front Lines/Leadership

The slow on Twin Saber Throw is increased by 20%. Additionally, Twin Saber Throw marks the first target it hits, which increases the damage dealt by your next melee ability by 6%.

 

Utility Point: Defensive Force/Defensive Darkness

Increases damage reduction by 3% and you take 30% less damage from area of effects.

Edited by themasterofevil
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