SOULCASTER Posted September 1, 2014 Share Posted September 1, 2014 (edited) I'm just going to leave this right here: http://files.enjin.com.s3.amazonaws.com/208717/module_gallery/original/1973704.jpg So glad planet conquests are all about those guild member numbers and PvE though..... By the way i think those top 2 guilds set a record. I've have alts on a few servers and haven't seen any scores that high. Edited September 1, 2014 by SOULCASTER Link to comment Share on other sites More sharing options...
Natharon Posted September 1, 2014 Share Posted September 1, 2014 Kill feeding in space and in warzones is too stronk. Link to comment Share on other sites More sharing options...
Groncho Posted September 1, 2014 Share Posted September 1, 2014 crafting is hard Link to comment Share on other sites More sharing options...
HaLeX Posted September 1, 2014 Share Posted September 1, 2014 Its a contest with a different skill set needed from the guild leaders who wish to place in the top 10. Go look at the general forums and read all the QQ posts from casual pvers. Link to comment Share on other sites More sharing options...
-SwordSaint- Posted September 1, 2014 Share Posted September 1, 2014 (edited) Its a contest with a different skill set needed from the guild leaders who wish to place in the top 10. Go look at the general forums and read all the QQ posts from casual pvers. It takes skill to say "OK, you guys go kill yourselves in GSF over and over again, and you guys go farm flashpoints until your eyeballs fall out of your sockets." - Viceroy Cakeboss SKILL!? REALLY!? Edited September 1, 2014 by -SwordSaint- Link to comment Share on other sites More sharing options...
HaLeX Posted September 1, 2014 Share Posted September 1, 2014 (edited) I'm talking about the ability to recruit and manage large numbers of players and resources. Being able to hold a large guild together and motivate them, yes it takes skill and time as any current or former gm knows. Noone can do this on their own. Its really a competition between the leaders of the guilds. Could it be better? Of course. We could all come up with ideas that are better than the objectives ea came up with. I'd like to see the owpvp aspect get much more weight personally. I wouldnt mind if it was all comanders, but the crafting stuff brings in the bacon unfortunately. I do agree that only wins should be rewarded in pvp and gsf. Edited September 1, 2014 by HaLeX Link to comment Share on other sites More sharing options...
SOULCASTER Posted September 1, 2014 Author Share Posted September 1, 2014 (edited) I do agree that only wins should be rewarded in pvp and gsf. That is exactly what is NEEDED for the PvP aspect of conquests. The reward currently being simple participation, is a huge problem right now. And while there is usually a bonus for 10 PvP wins....they either need to increase the reward point totals a ton, or lower the win requirement. Because getting 10 wins would honestly take more than one day at times. Even if you got 10 in a row (extremely unlikely) that's over 2 hours of play for what? 1,000 extra bonus points? Edited September 1, 2014 by SOULCASTER Link to comment Share on other sites More sharing options...
Groncho Posted September 1, 2014 Share Posted September 1, 2014 That is exactly what is NEEDED for the PvP aspect of conquests. The reward currently being simple participation, is a huge problem right now. And while there is usually a bonus for 10 PvP wins....they either need to increase the reward point totals a ton, or lower the win requirement. Because getting 10 wins would honestly take more than one day at times. Even if you got 10 in a row (extremely unlikely) that's over 2 hours of play for what? 1,000 extra bonus points? or wait 45-50 minutes to craft a thingy with low level mats and thats it Link to comment Share on other sites More sharing options...
Master-Nala Posted September 1, 2014 Share Posted September 1, 2014 That is exactly what is NEEDED for the PvP aspect of conquests. The reward currently being simple participation, is a huge problem right now. And while there is usually a bonus for 10 PvP wins....they either need to increase the reward point totals a ton, or lower the win requirement. Because getting 10 wins would honestly take more than one day at times. Even if you got 10 in a row (extremely unlikely) that's over 2 hours of play for what? 1,000 extra bonus points? Basing it on wins introduces the faction imbalance present on many servers. Just make it medal count. Sure it won't stop everyone from leeching but it will curb the biggest problems. Link to comment Share on other sites More sharing options...
VaeVictis Posted September 1, 2014 Share Posted September 1, 2014 By the way i think those top 2 guilds set a record. I've have alts on a few servers and haven't seen any scores that high. Harbinger http://i59.tinypic.com/dvqys0.png Link to comment Share on other sites More sharing options...
JeremyShelton Posted September 1, 2014 Share Posted September 1, 2014 I know Republic of Altoholcis Anonymous and OrderoftheActivePlayer spent the first couple days camped outside the entrance to Battle of Ilum. Had to be 20 or more of each guild there when they both ran up over 10 million conquest points. Link to comment Share on other sites More sharing options...
APCrol Posted September 1, 2014 Share Posted September 1, 2014 Basing it on wins introduces the faction imbalance present on many servers. Just make it medal count. Sure it won't stop everyone from leeching but it will curb the biggest problems. U mean "stay on captured point and farm medals" ? The only wining and nothing else. And 1 hour cool down for leavers. Then WZs will be fair. Link to comment Share on other sites More sharing options...
JeremyShelton Posted September 1, 2014 Share Posted September 1, 2014 Got to separate unranked and ranked on the repeatable objective to help alleviate the potential exploit there too. Link to comment Share on other sites More sharing options...
Anyakaschala Posted September 1, 2014 Share Posted September 1, 2014 all conquest is about is guilds merging to form giant guilds in order to win the week. Pretty much a letdown IMO. But then give it a month and people will have their achievements and no one will care. Link to comment Share on other sites More sharing options...
EnzoForMe Posted September 2, 2014 Share Posted September 2, 2014 Does anyone actually care about the conquest leaderboards? They mean absolutely nothing aside from how large your guild is. Link to comment Share on other sites More sharing options...
Jaiyne Posted September 2, 2014 Share Posted September 2, 2014 I AM LEGEND is a very small guild now (we have like 10-12 active players), so it's very hard for us to compete. We did finish in the top 10 on our planet this week, barely. The zerg guilds have huge advantages and yeah the conquests right now, show nothing other number of players zerging for points. Link to comment Share on other sites More sharing options...
-SwordSaint- Posted September 2, 2014 Share Posted September 2, 2014 Does anyone actually care about the conquest leaderboards? They mean absolutely nothing aside from how large your guild is. This is really the problem. Saying that organizing large numbers of people takes skill is true, but you don't have to do that to get points in this system. You just have to spam invite people (which is what the top guilds were doing for weeks before the update) and then inform them what the best way to get points is (spam False Emperor and The Battle of Illum over and over again) if they can't figure out what it is themselves. It's a zerg fest. There's no skill involved. Link to comment Share on other sites More sharing options...
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