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pvp vanguard tanking. full mitigation vs full endurance


killtasticghost

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basically what the title says.

 

i have summed up all the stats and i have come out with 3 plausible choices

this is all in brutilizer pvp gear and full datacron stats and companion affection.

number 1. full mitigation

 

Gear.

 

super commandos earplant and eairpieces

reactive warding relic and fortunate redoubt relic

you then want. 9 Weighted X MODS

7 Sturdiness ENHs,

9brutalizer armourings

and finaly 14 shield augments

the final stats work out as follows.

 

34157HP

326power

2382aim

10.91%defense chance

42.93% shield chance

44.15%shield absorption

 

choice 2.

swapping all mods and enh for high endurance versions but keeping shield up by keeping shield augs.

 

so you swap all mods for 9x weighted BX mods,

and swap all enh for 7x Vigilent enhs

 

this gives the following stats.

38488hp-4331 more

326 power-so same damage output

2269aim-113 less aim

42.47%shield chance-0.46% less

10.91%defense chance

38.32%absorption- 5.83% less

 

 

option 3

full endurance

 

do the same as before but swap shield augs for reflex augs

 

stats are as follows

 

41541hp

46 power

2780aim

10.91%defense chance

35.53% shield

38.32% absorption

 

so my conclusion is.

option 1. you can get smacked around a bit and deal a bit of damage, but if your guarded person takes high damage, ur low health will take its tole.

option 2. still get smacked around but not as much, higher hp gives better survival if guarded player takes damage and still have enough dps to dish out

option 3. very high aim for some dps, not a lot of power however, take huge spike damage from guarded player but you urself cannot be smacked around too well.

 

 

personaly im gona go with option 2, as dependant of what game u have, u can swap ur augs to endurance ones whilst ur waiting for game to start, and you can merge urself between options 2 and 3. option 1 is a good choice for solo players who dont guard others, or, my favorite part of choosing option 1, if you are playing huttball, if u grab the ball ud be stupid to guard someone else, so this is the best choice for the huttball carrier

 

il leave this to you guys. post what you think,

i look forward to the debating =) enjoy

 

killtasticghost

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made a bit of a **** up my bad,

 

accidentally made the option 3 calculations with reflex augs instead of fortitude augs.

 

option 4

swap all 14 augs for fortitude augs and stats are as follows

 

43374hp

326power

2269aim

10.91defense chance

35.53%shield

38.32%absorption

 

conclusion

you can still dish out some damage yet you urself cant take too much damage, yet you urself can survive spike damage and do well guarding others.

 

take ur pick guys =)

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