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decicco

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  1. And I was going to ask if I should give it a try. The answer I take it is yes. But the answer is also good luck. The world is cruel!!!
  2. First of all, the game was near unplayable yesterday (15th) with many of the bugs on the dev list appearing throughout what little I could do, including visual and input lag, reward loot not granting gear, as well as the abysmal unfinished ui, ect. ect. Just doing a quick search on youtube, many of the issues on the devs list have been recorded and documented over the last few months. This, combined with the work put into the CE Edition of the Expansion, additional CM items, and the cinematic which... surprisingly enough... is not available in game, with all the effort put into marketing with what was not supposed to be a disastrous launch... My question is, what would not have been on fire yesterday that would have been on fire in December? Honestly, how much worse could it have been if this "expansion" was released in December?
  3. While I do believe adding a Legacy Ignore list is most certainly in the right direction, I do not believe it has gone far enough. I have had my account since BETA, so as one can imagine, I built quite the ignore list on multiple toons, which I assume got merged when the update rolled out. Since then, I have maxed out how many legacies I can ignore. A full third of them are marked as Unnamed Legacy, however, and in order to add another credit spammer to the list, my best option is the remove an Unnamed Legacy from the list and add a new one. Not the worst problem to have, I suppose, but I recommend one of two things or both. I'm not a tech genius so an obvious flaw to some may pass right over my head. The first, as stated in the title, is to expand the amount of legacies we the players are allowed to ignore. The second (which I assume is an ongoing process) is to aggressively block credit and gold spammers. I'm not sure if it takes specific IP addresses, blocking linking emails that are total garbage, blocking account creation bots by gauging how quickly it takes to fill out the account creation form, blocking new toons from accessing chat or sending out mail (not ideal for new players, I know), blocking phrases or what, but this has been an ongoing problem since the game went FTP. For the short term, the first option I suggested may do it for a bit. (Until I come back and 3/4's of my legacy ignore is Unnamed Legacy.)
  4. Convenient as the next time I am scheduled to be billed is June 3rd. Considering my mounting frustrations with the game, I will not be playing the 5.10.3 update and cancelling my subscription.
  5. Keep in mind, this is my perspective on things. The only reason I have logged into the game at all is to make sure I retain GM for my private guild. After that, I lose all motivation to play. After not actually playing, I have discovered a few things. First, SWTOR is a second job for a player with little reward. There is an extreme amount of grind and replayability just isn't there. I have over a dozen level 70's (therefore, yes, I did replay), but to level them individually is an absolute time, money, and sanity waster. Making gear for them is a joke, the crafting professions are essentially useless with the exception of medkits, stims, and augments if you can afford to make them continually. In addition to gear grinding, just looking at general chat, the amount of frustration at getting masterwork crystals is still just as high as when Ossus came out and, quite frankly, I do not blame any of those players, because to fully gear one character, all others must be sacrificed to the heathen gods, including the actual player itself. Second, I return to my mailbox to find an egregious amount of spam mail from unpronounceable character names to match the amount of days I haven't played. Truly horrendous. General chat on fleet has continued to be a mix of credit spammers as well as those who wish to throw as many derogatory things into the void as humanly possible. Now there is one bug that we are all aware of: ...really? It's been broken for how long and we're looking at sometime between September and the end of 2019 to fix this? I hate using this argument, but should there be a situation to use it again, it'll just be an unsub, but I've been around since BETA. The updates that have been pushed out have been lackluster, but there appears to be a continual flow of Cartel Market items that requires real world money to purchase. Dantooine is the absolute last chance for not just SWTOR with me, but any future Bioware or EA products as well because I'm just done. If there's no quality in the work, there will be no subscription to support such lack of quality. Also probably not replying to this thread because I know there are people who just look at threads to tear them apart, so have fun I guess?
  6. Not April. From the article: "Look for more information about Game Update 5.10.3 ‘The Dantooine Incursion” in April 2019!" https://www.swtor.com/info/news/article/20190404 Looking at other threads, it will be, in my opinion, at the end of May.
  7. They say we can get items through crafting, but if it's anything like Ossus, the crafting to get gear or items will be a joke and not feasible in the least. Here's to hoping I'm wrong, still feeling the sting of Ossus.
  8. In the past, there were little April Fool's articles having a joke and a jest because it was April Fool's. Honestly, if such an article were to come out, it is my opinion more effort would be put into the article than what has been put into the game the past few months. Please no article, just work on improving and adding to the game, or me being the fool tomorrow will be true.
  9. Pugs seem to be more miss than hit. In any case, yes, a system that allows me to actually play the content with like minded individuals would be nice. /signed.
  10. At first I was “Oh yeah, Choza,” followed for the next few days with “Is he? I don’t recall actually anything confirming his gender... Only out of KOTOR 2 where there is a male Ithorian named Choza...” But after checking his bio, they do use the pronoun “his” so yes he is male. And yes I had to check just in case we had a taylor or terry moment.
  11. Just mentally going through it, we have Gus as a failed Jedi. Scourge is a male Sith.... yeah. The overwhelming majority of Jedi companions are female with the entirety of the female pool being competent. Huh. Wonder why that is. Was it an oversight or did someone up top make executive decisions.
  12. Here’s to increased communication and hoping this gets looked at.
  13. I'm sure the whole thing is unlikely. And yellow responses in most of the threads. But it does make me wonder on a scale of total shut down (0) to game is ideal gameplay wise, dev wise, customer service wise, ect. ect. (10), where does our current build fit on this scale?
  14. So just for the short version, for some reason I had a dream about reading the forums and saw that devs were responding to all of the threads except mine, but when I looked at the threads, they were all one word responses like "cool" or "k" or "rad." Then shortly after that and shortly after the auto pay of 15 dollars for another month, the site and the game shut down with no trace. How far away are we from this?
  15. After reviewing the posts, it appears I am in error, as I have mixed up posts mentally. For those mix-ups, I do apologize. That said We are in agreement for a mechanism in-game to import/export ignore lists. We are in disagreement of a stalker exploiting this feature. Let's say with the current build, the stalker (toon A) is ignored on one toon (toon B). On the /who list, A can still look up B. With the build I propose, because I have not addressed this issue, if A's legacy was ignored by B's legacy, a toon on A would still be able to look up B. If the ignore is on account, A would still be able to look up B. This is something not introduced by my proposal, but already existing. Now let's flip it. Let's say A is ignoring B in order to verify identity, which is something we have covered. All the stalker would see is that the toon they are ignoring is ignored and an indicator that the legacy(or account) has been ignored, but nothing to show what that legacy is. What has not been covered is if a stalker ignores a toon to find an identity, that there is the possibility that a message will come up saying "This person's legacy/account has been ignored." I say we cover this base by allowing the stalker to ignore as many toons as possible with their window showing that the toon has been ignored, an indicator showing that the legacy (or account) has been ignored. With this, there will be no indication that the two toons he has ignored are from the same legacy. Now is there a chance I missed a possible exploit with this? Yes, there's a possibility. In these instances, they still need to be reported for harassing and go ahead and give me an example of how stalkers can still exploit this, which is something we are in agreement on. Now let's consider switching the alt. Under the current build, if the stalker's first toon (A1) is ignored by someone's first toon (B1), then the stalker can switch to another toon (A2) as this toon has not been ignored by B1 and continue stalker and harassing. B1 can continue to ignore A2, A3, A4, A5, and so on, but A knows who B is. B switches to a B2 toon which, while it does not solve the issue, does for a time prevent A from harassing B, but as soon as the identity of B is discovered, the cycle begins again. In which case, and I cannot stress this enough, report him. Under the build which I propose, while there is the possibility that A would try to whisper B and get the notification that they are being ignored, it is unlikely that A's legacy/account is the only legacy/account that is being ignored by B, in which case, yes there is the consequence of him harassing a new legacy. Once again, report him as there are now two people (or more) affected by this one player. Is this worse or better depends on perspective. It is worse in that multiple people are affected. It is better because there is now mounting evidence against the stalker/harasser. It was wrong to begin with with one person, and EA should respond against the harasser with the one person. Because of this, if two people are affected, a fire needs to be lit under EA to respond. Bombard EA with these reports and if they do not respond, I surmise that no more money should be thrown at them for providing little to no service on this game under the "Games as a Service Model." This should be put more in depth in another thread. With these thoughts, Xina proposes that without the indicator just showing that a legacy has been ignored but no way of knowing the other characters in the legacy, that those who have been stalked and those who have been harassed will know all of the stalker's or harasser's toons. While just having an indicator to show the legacy has been ignored, prevents the ignored from knowing toons, this is difficult to argue against. In this instance where is the harasser going to hide? There are pros and cons to maintaining or disallowing anonymity with this legacy/account ignore, far more pros for either to maintain the current build we have now. Going back to this: My response was this: A later post of yours, while not a direct response to me, it was a direct response to this: Your quote posted below I believe is relevant to the two questions stated above. So I bring up a new question, which player list are you referring you? If you are referring to the /who list, under the current build, you can still see the names if you are ignoring or the ignored and can still see the planet and the instance, but doesn't show where on the map someone is.I'm not entirely sure about the friend's list, in case anyone hasn't picked that up from the title of this thread, but to my knowledge, it works much the same way with the addition of getting a notification when someone is online. Now if someone can clarify under the current build if A is ignored and B comes online AND B is on A's friend list, do they still get the notification that B is online? If so, under the proposed build, can it be so that if the conditions above are true, A will not get the notification the B is online and B just remains greyed out? To go along the theory that they do go through the lengths to find out exactly where someone is on a planet in either the current or proposed build, report them. Seriously, I cannot stress this enough. Bully to you. We are in agreement on this one. Now to this: Your response was this: I said "The GENERAL consensus of those who have posted to this forum" the term general meaning most people or the overall elements, and the term consensus being a general agreement, we have issue with definition here. What you have is a specific quantifiable set of parameters. The majority of posters on this forum would like to see this feature implemented. I'm not going to get all eyes on this forum. Those that think it is relevant to them will click on it, positive or negative. Now you approximately claim that the devs should not break away from their agenda to take a look at the suggestion box, this forum specifically. now the suggestion box as stated http://www.swtor.com/community/showthread.php?t=208811 says "Welcome to the Suggestion Box Forum! This forum exists so that Star Wars™: The Old Republic™ community members can discuss suggestions they have for the game. Please make sure that your suggestions are constructive!" There is the implication that members of the community will discuss these on the forums and that devs MIGHT look at it. There's no guarantee here for or against the devs being obligated to look here, but there is the implication that they have someone scroll through here to find out what might be feasible and conducive to TOR. Regarding credit spammers, yes they will find ways around this, but this presents an additional obstacle for them to overcome. It is my thought that under the current build, they keep accounts for a few days, all the while jumping toons to spend spam messages. Under the proposed build, if a character is ignored on their account, they would need to make a new account every time, which I can only imagine sets off flags for the dev team and allows them to track and block IP's on a more frequent basis, though this is speculation. Regarding game performance, honestly, I highly doubt that another true/false command would affect game performance when there are already countless true/false commands constantly going through that protocol every second. And your bonus thought? Yeah, make that a thing, too. That I'm also all for.
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