GW2 combat- Swtor combat still feels slightly clunky and bland. Combat in GW2 feels impactful and dynamic.
GW2 end game loot- End game loot stays end game, you can keep increasing the level cap as much as you like, just make sure the end game loot we worked so hard to grind for scales with it.
GW2 raiding- DPS MATTERS! make it so that we only need 1 dedicated tank and/or healer or have self sustaining dps that can heal themselves so we can have less healers or make dps more tanky so we can have less tanks. I think there is a lot of pressure on the healers and especially the tank to preform well in raids and flashpoints.
GW2/Runescape style side questing- Swtor side quest(even main quest objectives, not story) feels boring, they are a copy and paste of WoW side quests (fetch and kill), they will not be missed if they were to be removed from the game and redone. I wouldn't mind if they removed all side quest and only keep planetary and class quests. Make side quest feel unique and worthwhile doing. I will replay the game again if the side quests were good and fun.
FFXIV class system- Get rid of the (Permanent) Advanced Specializations, these just seem to be added for not good reason other then to let us replay the game. Let us be able to have multiple roles on 1 character, if you think about it there is not too much difference between the advanced classes anyways. There is little replay value in doing the whole quest line again for us that are not hardcore into the game.
ESO subscription model and One time purchase unlocks all- for a fixed fee we unlock all the features if the game and one time purchase for expansion packs. The cartel market makes a ton of money, f2p games with cosmetics only purchases makes a lot, no need to double charge us. Follow ESO subscription model jsut give cartel coins and a MINOR boost in xp and credits
Are these suggestions? I HIGHLY doubt Bioware would implement these changes, so for now these are just broad examples of what other games are doing right, not proper suggestions.
These are more talking points on how Bioware seems to be never improving the gameplay of Swtor to keep up with other competition not just mmorpgs, but AAA titles too, arguably it is inferior to almost every other popular (western) mmorpgs out there. Overall I can say Swtor hasn't really changed all that much from the Swtor that was released. Bioware keeps on focusing on the story and PVP, but there are critical elements this game needs fixing that are being ignored that should've been fixed a long time ago.
Swtor did have original idea for example the companion system and of course the fully voice acted and very well done story of the game. I hope this thread was enough to get people thinking on the future of this game needs to thrive, not just survive.
My subscription ends in a few days and i will not be coming back(to spend money anyways) until the next expansion comes out(if it comes out), most of my posts have been complaints and i hope with the new expansion they also fix existing issues not just adding new content.
This has been my main mmorpg the moment it went F2P and I really hope it can outlive or live just as long as WoW, ESO or GW2 etc... or the movies ¯\_(ツ)_/¯